- #Brutal doom v21 quad shotgun mod#
- #Brutal doom v21 quad shotgun update#
- #Brutal doom v21 quad shotgun code#
However, you should be glad that your favorite Realm enemy will probably appear in this mod lol.Play the classic doom 1 and doom 2 with the new doom monsters! XV117's Monster Expansion - 1.2-Pre3 addon - Brutal Doom mod for Doom
#Brutal doom v21 quad shotgun update#
That is already resolved, divide the Terminator into 2 versions, one as the boss that is in the spawn preset of the cyberdemon, and the other in the Baron but has less life than the boss version.įor now most of the errors reported here are already resolved, but I will wait for the next update of the Brutal DOOM v21, to adapt the fatality module, but for now I am hesitant to launch an update before, or release it after the next update of Brutal DOOM v You shouldn't expect every enemy from PB to appear in the Monster Expansion for balance and distinction reasons. And about the sprites of the soldier with shield, I do not see that there is a need to change, they have always been that way, even in Project Brutality.
Additionally, I think the shield zombie incorrectly mixes sprites hiding behind shield with the shotgunguy.įor your fortune, I have managed to convert that weapon to the base of bdv21 but I will not launch it here, I will launch it in the next version of the Brutal DOOM mutators. Also, you know that the quad barrel zombie only drops a ssg? You can make him drop a quad shotgun like Moddb.
Some maps aren't that suited to battling this prick. Also I feel like the Death Incarnate needs a nerf.
#Brutal doom v21 quad shotgun code#
The ultimate doom campaign is still pretty easy.ĭark Imp it is within brutal doom's code but unfinishedJuggernaut exists within Brutal doomBelphegor mini-bosses from Hell on Earth Starter PackIce-vile arch-vile but in ice from, my idea. It allowed me to get weapons that rarely or does not gets dropped in the campaign! Keep up the good work, because I will be looking out for updates and stuff! That is the idea of this adding more enemies, variations and sub-variations to improve the experience in the Brutal Doom, at the moment I'm not working on I'm as I had warned here, but for the next version I'll see what I'll add. I absolutely love this mod! Fecon stumpex forum Due to certain drawbacks the development has been stopped until further notice for certain reasons, do not wait for a recent update. Not in fact I can not because I would have to rewrite all the code and actors of the enemies, since version 0. I added these monster to use them in Brutal Doom v21 to increase the gameplay and for the fatalities I think adding a part of the Project Brutality code maybe work or not yet I have not tried. I'm planning to update it to work with the next update of BDv21, since the module that allows fatalities to work, replaces the base definition of the player. The idea here is to add more enemies to the Brutal DOOM v21 and provide a lighter, more variety and more powerful alternative in the enemies area than PB without having to sacrifice anything in the performance. The fatalities take a long time to work correctly, some errors that you see are only minimal errors, but I'll fix it for the next version, I'm intermediate in the sprites area, besides these moments, I'm not working on this for what reasons I commented here. EDIT: just wanted to add, i really liked the addon so far, i hope you will keep up with other future brutal doom's releases, to be honest much better than the PB, way easier and less Framerate consuming. Do you know where I can get the HUD in your screenshots?Īlso when you tear a sargeant's head off, do this for each monster that replaces him, like the ssg guy, the flamethrower guy, quad shotgun guy, rocket launcher guy, etc. It makes the Brutal Doom gameplay more complete. I was hoping someone would add those enemies. Special thanks to mryayayify for your contribution with new sprites, recharge animations, your contribution was very helpful.
It has a new system integrated in the enemies called "Smart Loading System" able to detect the level of ammunition of the enemy to cause a recharge like the players. Disegno n 5°Īdds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles. The definitive gameplay enhancement mod for the GZDoom and Zandronum engines.